/*
 * Game.cpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
 

#include "Game.hpp"
#include "PhysicWorld.hpp"


Game::Game(Level& l):
m_level(l),
m_ball(l.posBall()),
m_end(l.posEnd())
{

}

void Game::update(const float dt)
{
    PhysicWorld::instance().update(dt);
    m_ball.update();
}

void Game::draw(sf::RenderTarget& t)
{
    m_level.draw(t);
    t.draw(m_ball);
    t.draw(m_end);
}

bool Game::isOver() const
{
    return m_end.isOver();
}
